![]() Kelvinist: "Disciples of the great Archwizard Lord Kelvin.This does not mean that animists are passive: the natural world is a savage place." Animist: "The animist tradition is a relatively new school of magical thought, formed through combination of many older ways that focus on harmony and connection to the natural world.Magus: "A tradition as old as magic, the magus focuses on binding and shaping the energy of the universe to their will.".Aligning with one class prevents you from accessing spells from the opposing class. There are eight classes in Magiclysm, consisting of four pairs of opposing classes. The difficulty is important in determining the chance of spell failure and up to what level the Spellcraft skill can be trained by studying that spell.Įach spell in Magiclysm is associated with a particular class (except for a few classless spells), each of which represents a school of magic. The Spellcraft skill is relevant for (magical) crafting and to reduce the chance of spellcasting failure.Įach spell has a set "difficulty", which is in its in-game description. ![]() Each spell level awards specific bonuses to that spell (such as extra damage, range, duration, area of effect, mana cost, etc.). ![]() Casting a spell awards experience towards leveling that spell. Studying spells raises the Spellcraft skill and gives experience to level the studied spell. Spells can be learned from spellbooks (see below), which have multiple spells, and scrolls, which have a single spell. ![]()
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